#事件命名空间，事件前置调用条件，不写调用事件不生效
namespace = succession_order_laws

succession_order_laws.0001 = {  #事件名不能和命名空间同名，一般添加事件序列号“.0001”
	title = succession_order_laws.0001.t	#事件标题
	desc = succession_order_laws.0001.desc	#事件说明
	theme = diplomacy	#事件主题
	left_portrait = {
		character = root
		animation = personality_bold
	}

	immediate = {
		play_music_cue = mx_cue_succession
	}

	option = {  #事件选项
		name = succession_order_laws.0001.a	 #选项描述
		add_realm_law_skip_effects = confederate_partition_succession_law	 #切换为联盟分割继承制
		can_have_confederate_partition_succession_law_trigger = yes	 #触发联盟分割继承法效果
	}

	option = {  #事件选项
		name = succession_order_laws.0001.b	#选项描述
		root.culture = {  #文化革新
				add_innovation = innovation_hereditary_rule  #添加世袭统治（分割继承法前置）
		}
    add_realm_law = crown_authority_1  #添加有限君权法（分割继承法前置）
		add_realm_law_skip_effects = partition_succession_law	 #切换为分割继承法
		can_keep_partition_succession_law_trigger = yes	 #触发分割继承法效果
	}

	option = {  #事件选项
		name = succession_order_laws.0001.c	#选项描述
		root.culture = {  #文化革新
				add_innovation = innovation_heraldry  #添加纹章学（高等分割继承法前置）
		}
    add_realm_law = crown_authority_1  #添加有限君权法（高等分割继承法前置）
		add_realm_law_skip_effects = high_partition_succession_law	 #切换为高等分割继承法
		can_keep_high_partition_succession_law_trigger = yes	 #触发高等分割继承法效果
	}

	option = {  #事件选项
		name = succession_order_laws.0001.d	#选项描述
		root.culture = {
				add_innovation = innovation_primogeniture	 #添加长子继承法革新(长子继承法前置）
		}
    root.culture = {  #文化革新
	    add_innovation = innovation_royal_prerogative  #添加王室特权（高君权前置）
    }
    add_realm_law = crown_authority_2  #添加高君权法(长子继承法前置）
		add_realm_law_skip_effects = single_heir_succession_law	#切换为长子继承法
		can_keep_single_heir_succession_law_trigger = yes	#触发长子继承法效果
	}

	option = {  #事件选项
		name = succession_order_laws.0001.e	#选项描述
		root.culture = {  #文化革新
			add_innovation = innovation_primogeniture	#添加长子继承法革新(幼子继承法前置）
		}
    root.culture = {  #文化革新
	    add_innovation = innovation_royal_prerogative  #添加王室特权（高君权前置）
    }
    add_realm_law = crown_authority_2  #添加高君权法(幼子继承法前置）
		add_realm_law_skip_effects = single_heir_succession_law_youngest  #切换为幼子继承法
		can_keep_single_heir_youngest_succession_law_trigger = yes  #触发幼子继承法效果
	}

	option = {  #事件选项
		name = succession_order_laws.0001.f  #选项描述	
		root.culture = {  #文化革新
				add_innovation = innovation_heraldry  #添加纹章学革新（家族年长者继承法前置）
		}
     root.culture = {  #文化革新
	    add_innovation = innovation_royal_prerogative  #添加王室特权（高君权前置）
    }
    add_realm_law = crown_authority_2  #添加高君权法（家族年长者继承法前置）
		add_realm_law_skip_effects = single_heir_dynasty_house  #切换为家族年长者继承法
		can_keep_single_heir_dynasty_house_trigger = yes  #触发继承法效果
	}

	option = {  #事件选项
		name = succession_order_laws.0001.g  #选项描述	
	}
}

